I’m immensely proud to have been part of the team that worked on the Popov Power and Sorokin Industrial section of the Urzikstan big map, released with MWIII. I worked on art, bug fixing, and optimisation throughout the area.
I joined the team in the final year of production on this map so most spaces had already been blocked out with at least an initial art pass done. Needless to say the area was worked on by multiple departments and artists.
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These are some other spaces in the Industrial zone - responsible for material polish, set dressing, broken chimney, substation and portable offices.
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Huge thanks to the fabulous core MP Environment Art team who worked on this map:
Stephen Honegger (Environment Lead) https://www.artstation.com/playdoh
Hamish Ames (Pod Lead) https://www.artstation.com/hamishames
Lukas Stratmann (Pod Lead) https://www.artstation.com/lukasstratmann
Andrew Gebert https://www.artstation.com/awgebert
Donald Madsen https://www.artstation.com/donaldpoopoohat
Michael Robertson https://www.artstation.com/michaelrobertson
Tom van de Wijdeven https://www.artstation.com/tomvandewijdeven
Elkanah Hoch https://www.artstation.com/elkanah-hoch
Vincent Ying https://www.artstation.com/vying_design
Okan Beyit https://www.artstation.com/okanbeyit
Arthur Ah Chee https://www.artstation.com/arthur_ahchee
Samuel De Vos https://www.artstation.com/samueldevos
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Not for download or distribution without prior written approval from Activision.